Virtual reality

The human brain has evolved to learn most effectively by actively engaging its environment and using all its senses for feedback. Thus it is virtual reality (or virtual simulation) that provides our greatest hope of tapping into human learning potential. The future of learning may indeed be virtual worlds, built to teach and practice anything a human would wish to know. Creating enough virtual worlds to represent the massive Wikipedia databases could only be possible with the "any one can contribute" philosophy that made Wikipedia so successful. Each section here attempts to address the various challenges faced by the world community if we ever hope to establish Wikiversity's WikiWorlds project as THE way to learn.

Completion status: this resource is just getting off the ground. Please feel welcome to help!


The Hardware

The hardware needs to be cheap and compact enough to be easily brought into people's homes. Ideally, all the components could fit into a package the size of printer box. Luckily the necessary hardware already exists.

The Virtual Worlds

A database of virtual learning worlds. Obviously a wiki community could provide all of the content, and so the real challenge is to program a "world builder" that is intuitive and fun enough for the community to use. One source of inspiration may be the level creator in Little Big Planet[3], a title for the Sony PS3.

Learning Principles

Virtual Worlds should focus on using well established learning principles:

References

  1. http://www.coolbuzz.org/entry/top-10-video-glasses/
  2. http://ps3.ign.com/dor/objects/14318622/playstation-motion-controller-e3-demo-series/videos/gdc10_sonymove_trailer.html
  3. http://www.youtube.com/watch?v=EeoZHYnFHG0
This article is issued from Wikiversity - version of the Thursday, June 10, 2010. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.