SPIR608 Political Simulation and Gaming/2013/Week 8
< SPIR608 Political Simulation and Gaming < 2013Political Simulations and Gaming | ||
---|---|---|
Course | Jan - April 2013 at the University of Westminster | ![]() |
Classes | Week 1 Introduction to module | Week 2 Politics as a game | Week 3 Military historians and gaming | Week 4 Game theory and gaming | Week 5 Cultural theorists and gaming | Week 6 Study Skills & Reading | Week 7 Fabian Tompsett from Class WarGames | Week 8 Red Herrings role-playing exercise | Week 9 Tutorials and play-testing of Prototype Political Simulations | Week 10 Tutorials and play-testing of Prototype Political Simulations | Week 11 Final assessment of Prototype Political Simulations | |
Resources | Bibliography | Games | London Gaming Clubs | Weblinks | Game mechanics | Components | Evaluation | |
Design groups | Capitalism in Space | Attack Of The Drones | SPIR608 Political Simulations and Gaming/2013/ | | |
This course is run by Dr Richard Barbrook at the University of Westminster |
Week 8 Discussion of Operation Pale Charlie
Is the design of the game's mechanics (board, pieces, cards, etc.) fit for purpose?
Is the game enjoyable and sociable to play?
What techniques does the game use to model its chosen subject?
How does the game combine abstraction and realism in its workings?
How accurately does the game simulate the decision-making processes faced by the real-life protagonists of its chosen subject?
What political lessons can people learn by playing the game?
How would you improve the structure and mechanics of the game?
- Players should be able to upgrade 1VP squares to bigger developments at a reduced cost
Links
This article is issued from Wikiversity - version of the Sunday, March 31, 2013. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.