Model of human intelligence/Body

< Model of human intelligence

Appearance is a quick and powerful method to imitate human being. Both body and face are entirely visible and therefore easy to semi-automatically map and reproduce up to fine details. Uniqueness and identity of every individual can be created by adding some configurable parameters to the model. Appearance approximation doesn't need to be exact in order to generate sympathies. This page describes various body features that are not as obvious as superficial appearance. Many of these features are missing from contemporary robots which severely limits robot's performance and perceived intelligence.

Physical properties

Tissues in human body have some measurable properties which make things easier for people and therefore simplify the intelligence people need. These physical properties vary between tissues and parts of tissues. They can be however approximated by spatial map that can be constructed for every tissue and every physical property.

Metabolism

Metabolism is largely out of scope of this project, but certain metabolic abilities contribute to intelligent behavior. Metabolism is not a passive material property. It is microscopic activity either chemical or biological. True metabolism would severely shorten shelf life of robots and significantly complicate their design and development, but it seems that abilities provided through metabolism can be also provided through macroscopic features or good selection of materials and technologies.

Skeletal structure

Skeletal structure includes list of joints, lengths and shapes of bones attached to joints, range of movements per joint, locations where muscles are attached to bones and skin, muscle shapes, and relative muscle strengths. Corresponding map can be developed that describes all these features. Accurate replication of human body and face mechanics is mostly necessary for social compatibility, but several body features appear to have evolved specifically to encourage intelligent behavior. Knowing about these features is useful when developing robot with less than exact reproduction of skeletal structure.

Senses

While output hardware is quite simple (motion and voice), sensory input is quite varied and detailed. Every sense may be sensitive to several different types of signals. Every signal may have variable resolution that can be described with a map.

Other

Open issues

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