Model of human intelligence/Aspects of intelligence
< Model of human intelligenceAspect of intelligence is a set of mental functions that are similar in some way. Good definition of intelligence aspect provides hints on how to discover/enumerate specific mental functions. This support for enumeration is the main purpose of defining aspects in this model.
Aspects
Every location of intelligence is an aspect of its own, not repeated here. Besides that, here's an incomplete list of aspects sorted by their expected importance.
- reflexes - These are simple input-output interconnections with little logic in between. These can also work on top of built-in abstractions.
- emotions - These are mental states with no direct impact on behavior. They can be used in face expressions, modulation of various behaviors, as a goal in goal-oriented behavior, and as a feedback mechanism in reinforcement learning. This includes long-term moods as well as many odd unnamed emotions not yet identified by psychology.
- abstractions - Built-in and learned, sensory and motor, general and narrow. A lot of brain hardware seems to be a kind of narrow built-in abstraction. Chances are that one of the primary intelligence mechanisms is a type of general learned abstraction.
- attention - This includes attention triggers and holders, attention fatigue, attention-based sensory filtering, and attention-controlled behavior. Attention can be used as a building stone for more abstract behaviors, for example the way curiosity drives mapping behaviors.
- mapping behavior - This can be physical spatial map of places and routes, but it can also be a more abstract model of other person's behavior or a map of word meanings in a language. Mapping can be active or passive. When active, it is conducted without any other motivation to drive it.
- imitation - Copying behavior of other people is an easy way to learn. Apparently people have a knack for imitation. This includes body/face/sight recognition, copying of low-level behaviors (e.g. intonation), identification with other people, some kind of self-awareness.
- social compatibility - Everything necessary to acquire cultural heritage and integrate with social environment, including body features, imitation capabilities, and social emotions/motivations.
- goals and plans - Simple planning can be obtained by inverting cause-consequence map, thus deriving necessary cause for every desired consequence. However it seems people are using more complex planning mechanisms and achieve even very hard goals.
Open issues
- Add more aspects. We clearly don't have all of them.
- Linkify.
This article is issued from Wikiversity - version of the Monday, May 10, 2010. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.