Lunar Boom Town/Draft Game Concepts

< Lunar Boom Town

Educational Free Games

Educational Simulations



Role Playing or Imagineering

Use a tent or bunk bed space along with pillows, boxes, etc. to simulate packing one of your business venture's cargo run. Cargo run contracted from Lunar Boom Town/Cargo Imports.

I have undertaken a tourist rental cabin setup with my nephew. Some data scanned and available online soon as I decide what and where to put the data products. Site map at Hadley Rille. Cargo manifest including location grid within cargo hold. Yet to do is mass estimates and distribution. Some discussion of fundamental chemical processes as we try to decide on expendable supplies and feul and structure composition of our expendable/recyclable cargo vehicle.Cargo_Imports Mirwin 20:39, 13 December 2007 (UTC)

Incremental space colonization

A moon colonization game, that is not just a game. The first of successively more and more serious simulations. Start with a game, because its easier. Launchers are too expensive, the strategy is to first build incrementally a remotely controlled industrial outpost. Meaning, a few remotely controlled robots and machine tools will be send, they will build a little mining and manufacturing industry, to build everything else. When the outpost breaks even, it starts building facilities for future human colonists, they come at the very end in a one way ticket, never to return to earth. The whole point, is to minimize launching stuff from earth.

Software Libre Game Engines

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