Health and the Social Web

Health and the Social Web (Health 2.0) aims to engage you in an important and emergent area of expertise that is increasingly important and very challenging for public health and rehabilitation practitioners. The social web requires skill sets that are not typically taught in health courses. Social web-based information, mobilisation, collaboration and evaluation is of a different quality than non-virtual equivalents.

Topics

  1. Understanding the underlying philosophy, issues and dilemmas of the social web
  2. Using key social web licensing & copyright(left) conventions and basic site maintenance practices
  3. Engaging in the basics of usability, design and style as these relate to the social web (wikis, emails, micro-blogs, etc)
  4. Deploying social web applications to support community-based health teaching, promotion and mobilisation

Learning Objectives

  1. Work collaboratively in large open collaborative projects relating to health across the social web.
  2. Set up, maintain and use health related websites across the social web.
  3. Implement copyright law and privacy protocols as it applies to the social web and maintaining a basic website.
  4. Apply universal design principles to develop websites and communication protocols on the social web.
  5. Critically engage in ethical discussion as a health practitioner, around use of the social web.

Assignments

This article is actively undergoing a major change or expansion for a short while.

As a courtesy, please do not edit this page while this message is displayed. The person who added this notice will be listed in its edit history or has placed their signature above.

If this page has not been edited recently, please leave a note on their User Talk Page.

This message is intended to help reduce confusion.

Resources

See also

Social media

This article is issued from Wikiversity - version of the Monday, June 23, 2014. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.