Game mechanics/Point to Point Movement
< Game mechanicsGame mechanics | |
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Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
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Unit Placement | Secret Unit Deployment | Worker Placement |
Part of Board Game Design. See also Gameplay |

Risk area movement board represented as point to point
Point to Point Movement is a mechanism used in board game design. It is characterised by having a game board is divided into areas of varying shape and size. Players can move pieces into and out of each area in any direction provided the areas are adjacent or connected.
However, Point to Point Movement is an alternative way of presenting Area Movement, as the points act as areas with the "lines" representing the existence of a border between adjacent areas. See the example for Risk
Links to Boardgame geek
Games using Point to Point Movement
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