Economic Classroom Experiments/Guessing Game

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Students are asked to pick a number between 0 and 100, with the winner of the contest being the student that is closest to 2/3 times the average number picked of all students.

Instructions


After collecting responses, show the results, explain them, and rerun it.

Results

One may want to start by asking the students what guess would be irrational (above 67). Then ask the students what they guessed and why. For instance, pick a student who guessed 33 and ask them why. It is then fairly easy to explain the equilibrium of everyone guessing 0 along the lines of Nagel (1995)[1], who first ran an experiment on this game. Nagel found that people based their guesses on levels of rationality and found lumps of guesses on: level 0 rationality (guessing 50); level 1 rationality, best response to 50 (guessing 33); level 2 rationality, best response to 33 (guessing 22); etc. One can then say that equilibrium theory doesn't necessarily do well.

After explaining the equilibrium and showing the initial results (or results from last year), one can now rerun it. Results will come now much much closer to the equilibrium.


Discussion

Moral of the Story

Keynesian beauty contest

A Keynesian beauty contest is a concept developed by John Maynard Keynes and introduced in Chapter 12 of his masterwork, General Theory of Employment Interest and Money (1936), to explain price fluctuations in equity markets. Keynes described the action of rational agents in a market using an analogy based on a contest that was run by a London newspaper where entrants were asked to choose a set of six faces from 100 photographs of women that were the "most beautiful". Everyone who picked the most popular face was entered into a raffle for a prize.

A naive strategy would be to choose the six faces that, in the opinion of the entrant, are the most beautiful. A more sophisticated contest entrant, wishing to maximize his chances of winning a prize, would think about what the majority perception of beauty is, and then make a selection based on some inference from his knowledge of public perceptions. This can be carried one step further to take into account the fact that other entrants would also be making their decision based on knowledge of public perceptions. Thus the strategy can be extended to the next order, and the next, and so on, at each level attempting to predict the eventual outcome of the process based on the reasoning of other rational agents.

“It is not a case of choosing those [faces] which, to the best of one’s judgment, are really the prettiest, nor even those which average opinion genuinely thinks the prettiest. We have reached the third degree where we devote our intelligences to anticipating what average opinion expects the average opinion to be. And there are some, I believe, who practise the fourth, fifth and higher degrees.” (Keynes, General Theory of Employment Interest and Money, 1936).

Keynes believed that similar behavior was at work within the stock market. This would have people pricing shares not based on what they thought their fundamental value was, but rather based on what they think everyone else thinks their value was, or what everybody else would predict the average assessment of value was.

Guessing Game comparison to a Beauty Contest

What Keynes explicitly describes is only when p=1. However, his notion of degrees of rationality does describe the behavior in experimental results (with many choosing a peak around 33 and 22 for p=2/3). Other, more explicit scenarios help to convey the notion of the beauty contest as a convergence to Nash Equilibrium when the agents in the game behave perfectly rationally. The most famous such example is a contest where entrants are asked to pick a number between 0 and 100, with the winner of the contest being the person that is closest to 2/3 the average number picked for all contestants.

External links

References

  1. Nagel, Rosemarie, 1995. "Unraveling in Guessing Games: An Experimental Study," American Economic Review, American Economic Association, vol. 85(5), pages 1313-26, December.


Topics in Economic Classroom Experiments

Auctions

Wallet Game · Twenty-Pound Auction · Private-Value Auctions ·

Markets

Pit Market ·

Public Economics

Public Goods · Insurance

Industrial Organization

Bertrand Competition · Network Externalities · Price Discrimination · Hold-Up Problem  · Lemons

Macroeconomics and Finance

Currency Attack · Being Warren Buffett  · Call Options · Bank Runs: Diamond Dybvig Model  · Money: Kiyotaki-Wright Model

Game Theory

Guessing Game · Prisoner's dilemma · Coordination game · Chicken · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum Game · Rock, Paper, Scissors · Dictator game  · Sports Draft

Individual Decisions

Search · Monty Hall
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