Video Game Design

This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design plaining, to publication.
Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]
Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]
Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]
Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]
- Process
- Artwork and game content
- Programming
- Selecting the Hardware
- Framework
- 2D vs 3D
- 3D Engine
- Collisions
- Pathfind
- Artificial Intelligence
- Procedural Content Generation
- Physics
- Networking and On-line Gaming
- 2D vs 3D
- Reality Simulation
- Structure
- Selecting the Hardware
Additional Information
Wikibooks:
- Game Maker Programming
- Console Game Programming
Wikibooks on programming specific video game platforms:
- NES Programming
- Super NES Programming
- DarkBASIC Programming
- Creating a Simple 3D Game with XNA
- GtkRadiant
Other Links:
Misc:
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