Game Creation with the Unity Game Engine/Appendix/MathematicsPhysics
< Game Creation with the Unity Game Engine < AppendixMathematics and Physics
Many games need some understanding of vectors, matrices and related mathematical concepts. Also, physics plays a key role in quite a number of games. A quick introduction to the ideas involved can be found in the wikibook [1].
- Introduction
- Vectors and Matrices
- Collision Detection
- Ballistics
- Inverse Kinematics
- Character Animation
- Physics Engines
References
- ↑ Game Creation with XNA, https://en.wikibooks.org/wiki/Game_Creation_with_XNA
< previous next >
This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.