Future/User Interface

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Increasingly better user interfaces allow us to benefit from the ongoing computer revolution. By 2020 computers as we know them are likely to disappear to be replaced with ubiquous computing.


Output

Computer displays are extremely versatile - they can display static content, can be used for editing it, adding new content, showing text, images and video. There is no end to what can be done with screens, once you have the technology in place.


Screen size

In a sense, the changes screen size form one of the main struggles in the evolution of interfaces. There are two main development directions:

The progress in this field is very easy to envision by describing the ultimate goals. The smaller screens need a thin (possibly flexible), low-power, bright high-contrast, high-resoution display - the goal is to have something that looks like paper, but can glow (in low light) too. Currently it's various e-paper technologies, some of which are already used in digital watches and ebook readers.

The larger screens need to be high-resolution, very large and bright. Ultimately they need to be arbitrarily large, light and bright so that you can put them on any surface. Currently this segment is covered by large plasma and LCD displays, as well as projectors. Smart boards are already practical for use in education and business.


Augmented reality

Of course, one way to solve the problem of screen size is abandon the idea of the screen and just project the image to the eye somehow (using glasses with projectors or retinal laser projectors). With augmented reality information can be overlayed on the real world images and the real world can even incorporate parts of the virtual world.

An interface can include both virtual (digital) object and real (physical) ones. It can use a combination of projectors, videosurfaces and wearable displays. Examples: a real book with virtual 3D images, an interface to move real objects such as business cards or texts to computer display (instantly digitizing them) and moving virtual objects out.


3D displays

Ever since Star Wars has first shown the 3D hologram of Princess Leia pleading for help, engineers tried to replicate the technology in real life.

Probably the most impressive attempt so far is the 3D technology from AIST (National Institute of Advanced Industrial Science and Technology, Japan). That technology creates fully 3D images consisting of up to 100 dots in the air. It uses laser induced plasma created in the focal point of focused laser light.


Input

Improvement (or replacement) of the tired workhorses of input the keyboard and the mouse is long overdue.

Two technologies that receive most of attention are speech recognition and handwriting recognition.

These technologies require algorithms capable of simulating and controlling a more complex model than traditional simple windows/objects-based interfaces. An example of flexibility that comes from sufficiently complex/advanced algorithms is Teddy , a 3D modelling software that even a kid can use after a few minutes of training.

Similar level of flexibility (and naturalness) can be achieved in graph interfaces, making managing data/information/knowledge trivially easy.

Windows Vista

New Microsoft operationg system has added 3D rendering to its interface. A user can srcoll through windows with the mouse in 3 dimensions. Its new rendering technology could enable people to create 3D worlds more easily.


Unsorted predictions


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