Chess/Tournaments

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If you want to play chess in serious competition, beyond the casual play, you may want to play in tournaments. The strength of the tournament players can vary greatly from tournament to tournament, as well as within the tournament.

Types of tournament

Common tournament forms include

Some tournaments may be arranged over one day with several fast games being played (or a small number of rounds). Some are arranged over the course of a weekend. Larger international tournaments are frequently a week long, with one round a day. Club tournaments may last over several months, with an evening round each week.

Tournament formats

The most common tournament formats are round robins and Swiss systems. The round-robin is an all-play-all event, usually in small sections. You will during the course of a round-robin meet everyone else in the section.

Perhaps even more common is the Swiss system, where you in each round meet a player who has a score similar to your score. So if you have lost your first game, you will most likely meet another player who lost the first game as well for the next round. You are never eliminated from a Swiss system event, if there are an odd number of players the worst that can happen is that you receive a "bye", which means you get a free point (as if you won a game) instead of a game for that particular round. The bye is generally awarded to a player in the lowest score group, but a player can only receive one of them. In some events the organizer may arrange for an extra game for the player who got a bye.

Where to find tournaments

Most countries have a national chess federation or association, and their websites usually have notes about tournaments.

For the United States tournament announcements may be found on the USCF website's tournament search engine, but it does not list all events, smaller events are often not listed. Websites of the state affiliates may include more local events). For other countries you can find links to the national chess federations here.

Requirements for entering a tournament

Rules

You should be sure you know how the pieces move, and how a game ends. In particular, you need to know the rules of en passant, castling, pawn promotion and the three-time repetition of position rule.

You should know how the chess clock is used. In all tournaments you have to complete your moves within a time limit, which varies from tournament to tournament.

Furthermore, you should know how to record the game using algebraic chess notation. Most tournaments with reasonably long time limits require players to keep score of the game. This is not an absolute requirement, players who are unable to keep score for various reasons, be they religious or due to an inability to write, may be exempted. Additionally, players who are in time trouble (with less than five minutes on their clocks) can be temporarily excused from writing moves to conserve time, although they are encouraged to update their scoresheets with the opponent's score if/when a time control is reached.

In tournament play, the touch-move rule is strictly enforced. If you touch a piece of your own you must move it (if you have a legal move), when you've released the piece after a move it stays. If you touch your opponents piece you must capture it, provided that you have a legal capture. If you merely wish to adjust a piece which is standing askew on the square, you may do so if you warn your opponent ("I adjust" is fine, but the French "J'adoube" is also popular) before you touch the piece.

Remember that tournaments can, and should, be fun, but they are pretty formal events. Distracting or disturbing your opponent is prohibited. In addition, you should refrain from talking in the tournament hall as much as possible. If you have to communicate something to someone, do it as quietly and discreetly as possible. If, after finishing a game, you and your opponent want to go over it, go to a different room to analyse instead of remaining in the playing hall pushing pieces around - it distracts nearby players.

Remember to turn mobile phones off before the game starts! If a mobile phone rings during the game, a penalty is usually assessed by the arbiter, depending on the tournament. In most USCF tournaments, for a first offence ten minutes is removed from the offending player's clock, and for a second offence the game is forfeited as a loss. There is nothing more embarrassing than the faux pas of a loud ringtone going off in an otherwise dead silent playing hall and half a dozen people from nearby boards glaring at you. The FIDE laws which most other countries play by are even more strict: mobile phones are prohibited altogether, and if a player is found to be in possession of a mobile phone, then that player loses. Organizers may announce a more lenient policy, but unless you are informed otherwise, assume that the strict "no mobile phones" rule applies.

From 2009, the general rule at serious, professional tournaments about arriving late to the board is a zero tolerance policy. If you are not present at the board when the round starts, you forfeit the game. This has sometimes been enforced in a draconian fashion, one player in the Chinese Championship who was standing near the board waiting for the game to start was forfeited when the round started because she wasn't sitting at the board . A tournament may announce a more lenient rule where a latecomer is forfeited only if a certain time elapses (one hour was the limit before the rule change in 2009), and some federations have announced that one hour will remain the default standard for all tournaments in their country (such as the USCF). However, even if arriving late does not forfeit the game automatically, your clock will be started on time, so unless you are willing to waste the time you have for thinking, don't be late for your game.

Full laws can be read here. (Note that the United States have slightly different tournament regulations.)

Membership

In most events, it is required that you are a member of the country's chess association. In the United States, this means that you must be a member of the United States Chess Federation and so on. Some events may require further memberships, club championships may require membership in that club for instance.

For many events in Europe, membership in any national chess federation associated with FIDE may be sufficient (this allows foreign players to play without purchasing new memberships all the time.)

The organizer can nearly always arrange a membership for you, so don't feel like you cannot go to a tournament just because you aren't a member yet.

Equipment

In most tournaments in the United States, players are expected to provide boards, sets and clocks. Pieces should be of normal Staunton design, with a king about 3-and-a-half inches to 4 inches tall, and the board should have squares of around 2 to 2-and-a-half inches. A cheap roll-up board with normal plastic pieces is quite sufficient. Clocks can be purchased in many places, and the prices can vary. Shop around.

Some sets include an extra pair of queens, so that one can handle the situation where a player gets two queens due to pawn promotion. While helpful, this is not essential. In tournaments, multiple queens should be handled by fetching an additional queen, and not by placing an overturned rook in place of a queen. The situation is fairly rare in practice however, and when it does happen, you can usually borrow a queen from someone else.

In Europe equipment is usually provided, though some events may have a shortage of clocks, and ask players to provide that.

Bring a pen to write with so that you can keep score.

General advice for play

Withdrawing

Try to complete the tournament, even if you have started badly. The opposition will tend to get easier, and learning how to bounce back after setbacks is important.

If you must withdraw, you must tell the organizer that you are going to do so. Otherwise the player you would have met will be deprived of a game. (That player gets awarded a full-point as if the game were won, but the entry fee was probably payed for an opportunity to play chess, not to sit at a table with nobody to play with!) In some cases, a player dropping out without informing the organizer, may face a fine, and be excluded from that organizer's future events until the fine is payed.

Ratings

Tournament players are after a stipulated number of games assigned a rating, which is an estimate for the strength of that player. This goes up and down depending on the player's performance in rated events. The average rating of a tournament player is around 1400, the strongest grandmasters have ratings in the excess of 2700. As a rule of thumb, a player with a rating 200 points higher than the opponent should expect to score 75% against that opponent, and 90% against someone rated 400 points lower, but upsets are in practice more common than what the rating formulas predict.

Understand that an average tournament player of 1400 is, compared to a casual player who only knows the rules, but with no tournament experience or study of the game, a very strong player indeed. A new player who enters a tournament may easily find the first rating to be below 1000, but as experience is gained this may rise!

Remember, ratings are only estimates of playing strength based on past events. Ratings do not measure a person's ability to improve, they are not rewards in themselves, and they are definitely not measures of self-worth.

In tournament play, ratings determine what sections you are eligible to play in, and which opponents you will meet in Swiss system events.

Glossary of terms

Variants · Puzzles

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