Blender 3D: Noob to Pro/Particles forming Shapes

Image 1a: Particles can move to the position of other particles with Keyed physics.
Image 1b: Particles can react to force fields of other particles.

Note all the blender users of version 2.6X, 2.7X: Using sort of a domain to dissolve the particles by using the alpha parameter of the material is how I did it. You should understand along the way. I’ll write the sentences in key sequences to reduce the size. So [s], 0.5, [enter] means to scale the object by 0.5. Don’t worry you’ll learn keyed physics here.



I will show on this page two ways to let particles take the shape of other objects.

  1. keyed particle physics (Img. 1a)
  2. a harmonic force field with a damping of 1. The force field is emitted by another particle system, so that each particle is attracted by another particle (Img. 1b).
v2.48
The second method is easier to control, but I've found that it may not work exact enough. Even if you use RK4 as calculation method, there are some glitches in the precision of the calculation, so that your particles may not come to a standstill (depending on the size of the particles and their number this may be visible or not).
v2.49
That the particles didn't come to a standstill has been a bug that Jahka has fixed in 2.49. So if you use Version 2.49 and upwards you will find it easier to work with the harmonic force field.
Note:

Plan Ahead!

Make it easy for yourself. If you know beforehand what will happen at each important frame, you will save a lot of time fiddling with the parameters.

 


Keyed Physics

So here we're going to use keyed particle physics and quite a few different particle systems.

Basically this is the way to go:

The animation shall last 300 frames, this will be 12 seconds.

- In the first 2 seconds the word "Blender" shall appear (frame 1 to 50).
- Than Suzanne shall build up in 3 seconds (frame 51 to 150).
- Suzanne shall be clearly visible for a few frames (frame 151 to 200).
- After that the form shall dissolve and the particles move a bit until they vanish (frame 200 to 300)

Preparing the scene

We need every visible object twice.

One problem is that the objects have different sizes. So how many particles shall be used to create a clearly visible form? Since the most difficult object is Suzanne, I have first chosen an acceptable representation and set everything else accordingly. But I will discuss the settings of the objects in order, and not in the way I did it in reality.

Set up the particle systems

Blender-first:

Leave all other settings at default. This object will appear in the first 50 frames. After that the object has to vanish in the 51th frame.

Suzanne-first

Leave all other settings as default. These particles shall not move and they shall not be visible. They are simply a target to the next system.

Blender-last

These particles shall move from the shape "Blender" to the "Suzanne" shape.

Suzanne-last

These particles shall dissolve the form, so at first they take the shape and move around randomly afterwards.

Animate the Brownian motion of the particles.


Material

Blender-first and Blender-last will get the same material, Suzanne-first is invisible anyway, but Suzanne-last will get a material. The material of the three objects is very similar, but I have animated the visibility of the particles to match the brightness of the objects.

Suzanne-last

This is nothing special, relatively small particles with a relatively "sharp" edge. The Add parameter gives more brightness if particles overlap, I think this is a nice effect here.

Blender-first

Blender-last

Now the brightness of all systems are matched.




Harmonic Force Fields

So here we will use Harmonic force fields. The Text "Blender" shall be transformed to the text "2.5" and than to the text "The big leap forward" (Img. 1b).

Preparing the scene

Set up the particle systems

Only the particles of this system will be visible later.

The objects "2.5" and "The big leap forward" will get particle systems with very similar settings:

The force fields

The particle systems of the objects "2.5" and "The big leap forward" will get a force field now. The objects don't get a force field.

Do the same for the object "The big leap ...", i.e. select the particle system and give it a Harmonic force field.


I have used a Wind field in the last frames to blow the particles away.

(Noobie Warning: When i followed the tutorials up to this point, i didn't know how to use wind. I thought selecting Wind instead of Harmonic would create the effect but then blender froze on me (I am guessing it went away and calculated wind for every single particle). so don't try wind yet. Wind is instructed in later tutorials.)


This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.