Blender 3D: Noob to Pro/Particle Systems

Introduction

Particle systems are used to simulate large amounts of small moving objects, creating phenomena of higher order like fire, dust, clouds, smoke, or fur, grass and other strand based objects. You may also use other objects as a visualization of particles.

Before you start with the tutorials, you should at least take a brief overview about the very extensive documentation pages of the particle system. You will find every single parameter explained in the manual if you have the desire to delve deeper ...

Don't forget: particles alone don't do any magic. They are only a placeholder for something nice to view. You have to take care of the visualization also, and that is usually the harder part than to create the particle system.

The very first particle system

Creating a particle system

To create a particle system:

Voila, your first particle system (Image. 1b)! It doesn't do anything useful now, but we're going to change that on the following pages.

If you change anything in your particle system you always have to return to frame 1, to recalculate the system from the start.

Use the timeline window along the bottom of the screen to change easily between frames.

Note:

Ultra Physics Coolness:

While the animation is running, you can move the objects in the 3D window and the particle system is updated in realtime. The system is not cached then.

 

Changing properties of the system

Some important settings, from the “Emission” panel:

And in the “Velocity” panel are settings that combine to determine the initial velocity of the particles:

Initially, the plane has its face normal oriented upwards. However, it probably looks like the particles are emitted downwards. This is because the initial normal velocity of 1.0 is quite small compared to the force of gravity (which is on by default). Try increasing it to something like 10.0, and when you rerun the animation, you should see the particles rise quite high above the plane before falling down again.

If you render a frame with particles showing, you will see the particles appear as white blobs. This is the default Halo rendering of the particles.

Changing the material of the particles

Set the world color to black and render (Img. 3b). Nothing special till now, but that will change soon. So proceed to the next page, where we're going to make some fire.


This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.