Blender 3D: Noob to Pro/Billboard Animation

Billboard visualization of particles - and especially their animation - is one of the more arcane concepts in Blender. We're going to shed some light on this. Billboard visualization is extremely powerful, everything that can be done with a halo can also be done with a billboard. But billboards are real objects, they are seen by raytracing, they appear behind transparent objects, they may have an arbitrary form and receive light and shadows. They are a bit more difficult to set up and take more render time and resources.

Billboards are aligned square planes. If you move an aligned billboard in a circle around an object, the billboards always faces the center of the object. The size of the billboard is set with the Size of the particle.

Texturing billboards is done by using uv coordinates that are generated automatically for them.


Splitting a texture

The simplest thing we can do is to give every billboard its own fraction of an image texture. We're going to use a simple image (Img. 2a, right hand side) and split this in four parts (UV Split = 2, horizontally and vertically).


Image 2b: UV Split for Billboards

Now every billboard gets a random section of the texture (see Img. 2b).

Animating Alpha in relative particle time

Now we're going to combine the texture split effect with an animation of the billboard alpha. This is done in relative particle time, i.e. in the lifetime of each particle.

Billboard time is setup completely different than particle time.

Now both UV layers with different UV coordinates will be used. The material settings:

This is one of the possible combinations for using a texture to make a material transparent (Img. 3b), there are several other methods that work as well.

The texture is really the most important thing here.

Note:

The left hand side of the colorband if the first frame of the particle life time. The right hand side is the last frame of the particle life time.

 

I've mapped the texture so, that "white" means full opacity, black full transparency.

See this animation for the result of the combined textures.

Animating billboard color

Image 4a: Animating Billboard color. Animation

I will show here a second example for animating with a billboard texture, because this is so important. We're going to change the color during the lifetime of the billboard, but you can animate every property that way that can be influenced by a texture. Additionally you can animate the material itself, this is done in absolute time for billboards. So you can mix relative and absolute time animations.

The particle life time is 50 frames.

Now the linear blend texture sets the amount of blue color that is mixed to the basis color of the material.

Changing the starting color of a billboard

If you flip the Blend texture, you get a different effect. Now every Billboard gets another starting color, but keeps that color during it's lifetime.

Have I mentioned that you may use multiple textures on a billboard, combining all effects?


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