Blender 3D: Noob to Pro/Adding Lamps

You can quickly add several different types of lights to your blender scene

 SHIFT + A  → Lamp → Spot

A light will appear in the location of the 3D cursor. You can move a light just like any other object.

If you want to quickly light a scene just for illumination, not for a specific look, add four lamps around your subject. If you are interested in experimenting with a lighting arrangement, a nice quick way to experiment is to create a Monkey in the scene to test with.

 SHIFT + A  → Mesh → Monkey

The monkey is just as good of a test subject as a human face, so give it a try. You can throw various materials on the monkey and try different textures too. Don't bad mouth the monkey, she is really useful.

Explaining the Different Lamps

Light from Point
Light from Area
Light from Spot
Light from Sun
Light from Hemi

You might want to see the adjusted scene and play around with it for awhile.

Shadow Types

There are two different kinds of shadows that lights may cast: buffered and ray-traced. The main difference is that buffered shadows are much quicker to calculate, but take more memory, and can be of lower quality without some fiddling. Also strand-rendered materials (as can be used for hair or fur) cannot cast ray shadows with the Blender Internal renderer, so you have to use buffer shadows for them so their shadows look realistic.

Only spot lamps can cast buffered shadows. Hemi lamps cannot cast shadows at all.

Lamp Type Buffer Shadow Ray Shadow
Point No Yes
Sun No Yes
Spot Yes Yes
Hemi No No
Area No Yes

Creating a basic scene with basic lighting

Creating the scene

Click the Smooth button in the Tool Shelf on the left of the 3D view ( T  to make it visible if it’s not) so the sphere will render as a nicely smoothed sphere.

Trick : First  RMB  on the Camera, then  SHIFT + RMB  on the Sphere (the order is very important). Do a  CTRL + T  and select TrackTo Constraint.

The camera will be looking at the center of the sphere... You can then move either the camera or the sphere and the camera will still point at the sphere.

Adding the lights

You will see these buttons (right):

Note that the following site contains nude figures: For a more in-depth tutorial, here is a tutorial from the Blender Documentation, which has been a great source of help for me.
User note: you might want to check this tutorial on lighting: http://www.youtube.com/watch?gl=US&v=YJiR2Q7uvbQ

Outdoor lighting

Lighting Without Lamps

It is possible to light a scene without lamps, or with fewer lamps. In the World Context of the Properties Window, there are three options, for “Environment Lighting”, “Ambient Occlusion” and “Indirect Lighting”.

Environment Lighting adds a shadowless light that seems to come from all directions and fill all parts of the scene.

Ambient Occlusion (“AO” for short) is supposed to mimic the effect of shadows darkening corners and crevices of real-world objects (in theory this should naturally fall out of accurate lighting calculations, but it is easier to compute it separately); Blender also allows you to use AO to brighten parts of the scene outside those corners and crevices.

Indirect Lighting tries to mimic light bouncing off diffuse surfaces and illuminating other diffuse surfaces. It only works when the “Gather” option (next panel down) is set to “Approximate”.

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