Arimaa/Relative Value of Pieces

< Arimaa

Importance of Elephants

By pushing or pulling the silver rabbit away from the f3 trap, Gold can capture the silver elephant.

As the strongest Arimaa piece, the elephant is unique in its value. Although it cannot be pushed or pulled, an elephant is not entirely immune from captureif it voluntarily enters a trap square, it needs an adjacent friendly piece to keep it alive. With a game still in progress, an elephant loss will almost always be devastating. A strong elephant blockade can also be ruinous.

The only thing worth more than an elephant is a guaranteed goalan elephant may need to be sacrificed to help a friendly rabbit reach goal, but since the game has been won there is no problem. In rare circumstances, such as move 38s of this game, giving up one's elephant may be the only way to stop an enemy goal.

Value of Other Pieces

The practical value of each piece depends on its strength relative to the opponent's remaining forces. If both silver horses are gone, a gold camel and horse are nearly equal in strength, since a silver dog is the strongest piece which either can threaten. The absence of enemy horses also makes friendly dogs stronger, as they face few threats. Without silver horses, the only difference between a gold camel and dog is that the gold camel can threaten a silver dog, and a gold dog can be threatened by the silver camel.

As the board clears, the functional difference between pieces diminishes, and thus quantity of material becomes increasingly important. Try not to trade two pieces for one moderately stronger piece.

In the endgame, goal threats are often worth more than materialwhen an enemy rabbit has a path to goal, goal defense must take priority over captures. A strong goal threat of your own may also be preferable to a material lead. At the end of this game, Silver gave up his camel but created a strong goal threat, which Gold was unable to stop. Although it is generally good to have your elephant near the enemy camel, in this case the silver camel kept the gold elephant away from where it was most needed.

"Even" Exchanges

Often an even exchange (the capture of identical forces on each side) will benefit one player more than the other. In chess, the player with stronger pieces usually benefits from even trades, but in Arimaa the weaker side often benefits. Consider a situation in which Gold has lost a dog and a cat while Silver has lost his camel, with all other pieces remaining. Gold is poised to overload the silver elephant, now the only piece which can threaten a gold horse. Gold's horses are now functionally stronger than Silver's, and thus an "even" horse trade would favor Silver. Two such trades, removing all horses from the board, put Silver in the driver's seat; Silver is still up two-to-one in dogs and cats, pieces which now face fewer threats. As long as the silver elephant keeps the gold camel in check, Silver has a large advantage in free pieces despite his own camel's absence. After falling behind, Silver has by two "even" exchanges gained a decisive advantage.

Some general rules of thumb:

Finally, when a human plays a bot, "even" exchanges give the bot fewer possible positions to evaluate, which is an advantage for the bot on an otherwise equitable board.

With all of this having been said, a trade would always be better than losing a piece outright. If a friendly piece cannot be rescued, get whatever you can in return.

Uneven Trades

When material is traded for non-identical material, the implications likewise depend on what has happened beforehand. Some rules of thumb when the board is full:

These values correspond to opinions as of April 2011, and are subject to change as strategy is further refined.

When even material has already been exchanged, such a two-for-one trade would likely favor the side capturing two pieces.

Sacrifices

Sometimes, material can be sacrificed to gain an overall advantage in the position. In a common example, you may find that you can take a camel hostage, but using your turn to that end would leave a friendly piece vulnerable to capture. Holding the enemy camel hostage does not automatically put one in control; in general, a hostage is only of benefit when one has an advantage in free pieces, which will be somewhat diminished by any material sacrifice. Moreover, if the enemy elephant chooses to abandon its camel, it may get something in return, having a head start while you make the capture. Add that to an initial sacrifice, and your opponent could come out fully compensated for his camel loss. A camel hostage is rarely worth sacrificing more than a cat for, and may not even be worth a rabbit. Such a dilemma requires you to carefully consider the entire position, thinking ahead to how you could capitalize and how your opponent could counter.

In this game, Silver sacrificed a cat to gain a camel hostage.

Conclusion

In Arimaa, it is not always clear which side has the ultimate advantage. Even an apparently favorable position depends on the player knowing how to capitalize; the real advantage is with the one who best understands the situation at hand.

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