Arimaa/Overview

< Arimaa

Arimaa is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. Inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue, Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son Aamir to understand. In fact, "Arimaa" is "Aamir" spelled backwards plus an initial "a." In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available through 2020, for the first computer program to win matches against top-ranked human players. David Wu's bot Sharp accomplished this in 2015.

Arimaa was specifically designed so that it could be played using a chess setan 8×8 board is used, and each player has sixteen pieces, in a 1-1-2-2-2-8 distribution. It can also be played on-line at the arimaa.com gameroom. In 2009, Z-Man Games began producing a commercial Arimaa set. Only one face-to-face tournament has taken place, but about 900 games are played on-line every week. Omar Syed hosts four events per year in the gameroom:

In addition to these events, the 1st Arimaa Online Festival was organized for 11 September 2010. This event included Arimaa matches, a strategy workshop, and an interview with Omar Syed.

United States Patent number 6,981,700 for Arimaa was filed on the 3rd of October 2003, and granted on the 3rd of January 2006. Omar Syed also holds a trademark on the name "Arimaa". Syed has released an experimental license called "The Arimaa Public License", with the declared intent to "make Arimaa as much of a public domain game as possible while still protecting its commercial usage". Items covered by the license are the patent and the trademark.

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